A mostly reasonable approach to JavaScript
Note: this guide assumes you are using Babel, and requires that you use babel-preset-airbnb or the equivalent. It also assumes you are installing shims/polyfills in your app, with airbnb-browser-shims or the equivalent.
This guide is available in other languages too. See Translation
Other Style Guides
1.1 Primitives: When you access a primitive type you work directly on its value.
stringnumberbooleannullundefinedsymbolbigintxconst foo = 1;let bar = foo;bar = 9;console.log(foo, bar); // => 1, 91.2 Complex: When you access a complex type you work on a reference to its value.
objectarrayfunctionxxxxxxxxxxconst foo = [1, 2];const bar = foo;bar[0] = 9;console.log(foo[0], bar[0]); // => 9, 92.1 Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign
Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.
xxxxxxxxxx// badvar a = 1;var b = 2;// goodconst a = 1;const b = 2;2.2 If you must reassign references, use let instead of var. eslint: no-var
Why?
letis block-scoped rather than function-scoped likevar.
xxxxxxxxxx// badvar count = 1;if (true) { count += 1;}// good, use the let.let count = 1;if (true) { count += 1;}2.3 Note that both let and const are block-scoped, whereas var is function-scoped.
xxxxxxxxxx// const and let only exist in the blocks they are defined in.{ let a = 1; const b = 1; var c = 1;}console.log(a); // ReferenceErrorconsole.log(b); // ReferenceErrorconsole.log(c); // Prints 1In the above code, you can see that referencing a and b will produce a ReferenceError, while c contains the number. This is because a and b are block scoped, while c is scoped to the containing function.
3.1 Use the literal syntax for object creation. eslint: no-new-object
xxxxxxxxxx// badconst item = new Object();// goodconst item = {};3.2 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
xxxxxxxxxxfunction getKey(k) { return `a key named ${k}`;}// badconst obj = { id: 5, name: 'San Francisco',};obj[getKey('enabled')] = true;// goodconst obj = { id: 5, name: 'San Francisco', [getKey('enabled')]: true,};3.3 Use object method shorthand. eslint: object-shorthand
xxxxxxxxxx// badconst atom = { value: 1, addValue: function (value) { return atom.value + value; },};// goodconst atom = { value: 1, addValue(value) { return atom.value + value; },};3.4 Use property value shorthand. eslint: object-shorthand
Why? It is shorter and descriptive.
xxxxxxxxxxconst lukeSkywalker = 'Luke Skywalker';// badconst obj = { lukeSkywalker: lukeSkywalker,};// goodconst obj = { lukeSkywalker,};3.5 Group your shorthand properties at the beginning of your object declaration.
Why? It’s easier to tell which properties are using the shorthand.
xxxxxxxxxxconst anakinSkywalker = 'Anakin Skywalker';const lukeSkywalker = 'Luke Skywalker';// badconst obj = { episodeOne: 1, twoJediWalkIntoACantina: 2, lukeSkywalker, episodeThree: 3, mayTheFourth: 4, anakinSkywalker,};// goodconst obj = { lukeSkywalker, anakinSkywalker, episodeOne: 1, twoJediWalkIntoACantina: 2, episodeThree: 3, mayTheFourth: 4,};3.6 Only quote properties that are invalid identifiers. eslint: quote-props
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
xxxxxxxxxx// badconst bad = { 'foo': 3, 'bar': 4, 'data-blah': 5,};// goodconst good = { foo: 3, bar: 4, 'data-blah': 5,};3.7 Do not call Object.prototype methods directly, such as hasOwnProperty, propertyIsEnumerable, and isPrototypeOf. eslint: no-prototype-builtins
Why? These methods may be shadowed by properties on the object in question - consider
{ hasOwnProperty: false }- or, the object may be a null object (Object.create(null)).
xxxxxxxxxx// badconsole.log(object.hasOwnProperty(key));// goodconsole.log(Object.prototype.hasOwnProperty.call(object, key));// bestconst has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.console.log(has.call(object, key));/* or */import has from 'has'; // https://www.npmjs.com/package/hasconsole.log(has(object, key));/* or */console.log(Object.hasOwn(object, key)); // https://www.npmjs.com/package/object.hasown3.8 Prefer the object spread syntax over Object.assign to shallow-copy objects. Use the object rest parameter syntax to get a new object with certain properties omitted. eslint: prefer-object-spread
xxxxxxxxxx// very badconst original = { a: 1, b: 2 };const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠdelete copy.a; // so does this// badconst original = { a: 1, b: 2 };const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }// goodconst original = { a: 1, b: 2 };const copy = { original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }const { a, noA } = copy; // noA => { b: 2, c: 3 }4.1 Use the literal syntax for array creation. eslint: no-array-constructor
xxxxxxxxxx// badconst items = new Array();// goodconst items = [];4.2 Use Array#push instead of direct assignment to add items to an array.
xxxxxxxxxxconst someStack = [];// badsomeStack[someStack.length] = 'abracadabra';// goodsomeStack.push('abracadabra');4.3 Use array spreads ... to copy arrays.
xxxxxxxxxx// badconst len = items.length;const itemsCopy = [];let i;for (i = 0; i < len; i += 1) { itemsCopy[i] = items[i];}// goodconst itemsCopy = [items];4.4 To convert an iterable object to an array, use spreads ... instead of Array.from
xxxxxxxxxxconst foo = document.querySelectorAll('.foo');// goodconst nodes = Array.from(foo);// bestconst nodes = [foo];4.5 Use Array.from for converting an array-like object to an array.
xxxxxxxxxxconst arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };// badconst arr = Array.prototype.slice.call(arrLike);// goodconst arr = Array.from(arrLike);4.6 Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array.
xxxxxxxxxx// badconst baz = [foo].map(bar);// goodconst baz = Array.from(foo, bar);4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint: array-callback-return
xxxxxxxxxx// good[1, 2, 3].map((x) => { const y = x + 1; return x * y;});// good[1, 2, 3].map((x) => x + 1);// bad - no returned value means `acc` becomes undefined after the first iteration[[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => { const flatten = acc.concat(item);});// good[[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => { const flatten = acc.concat(item); return flatten;});// badinbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } else { return false; }});// goodinbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } return false;});4.8 Use line breaks after opening array brackets and before closing array brackets, if an array has multiple lines
xxxxxxxxxx// badconst arr = [ [0, 1], [2, 3], [4, 5],];const objectInArray = [{ id: 1,}, { id: 2,}];const numberInArray = [ 1, 2,];// goodconst arr = [[0, 1], [2, 3], [4, 5]];const objectInArray = [ { id: 1, }, { id: 2, },];const numberInArray = [ 1, 2,];5.1 Use object destructuring when accessing and using multiple properties of an object. eslint: prefer-destructuring
Why? Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.
xxxxxxxxxx// badfunction getFullName(user) { const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`;}// goodfunction getFullName(user) { const { firstName, lastName } = user; return `${firstName} ${lastName}`;}// bestfunction getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`;}5.2 Use array destructuring. eslint: prefer-destructuring
xxxxxxxxxxconst arr = [1, 2, 3, 4];// badconst first = arr[0];const second = arr[1];// goodconst [first, second] = arr;5.3 Use object destructuring for multiple return values, not array destructuring.
Why? You can add new properties over time or change the order of things without breaking call sites.
xxxxxxxxxx// badfunction processInput(input) { // then a miracle occurs return [left, right, top, bottom];}// the caller needs to think about the order of return dataconst [left, __, top] = processInput(input);// goodfunction processInput(input) { // then a miracle occurs return { left, right, top, bottom };}// the caller selects only the data they needconst { left, top } = processInput(input);6.1 Use single quotes '' for strings. eslint: quotes
xxxxxxxxxx// badconst name = "Capt. Janeway";// bad - template literals should contain interpolation or newlinesconst name = `Capt. Janeway`;// goodconst name = 'Capt. Janeway';6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.
Why? Broken strings are painful to work with and make code less searchable.
xxxxxxxxxx// badconst errorMessage = 'This is a super long error that was thrown because \of Batman. When you stop to think about how Batman had anything to do \with this, you would get nowhere \fast.';// badconst errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.';// goodconst errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';6.3 When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-template template-curly-spacing
Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
xxxxxxxxxx// badfunction sayHi(name) { return 'How are you, ' + name + '?';}// badfunction sayHi(name) { return ['How are you, ', name, '?'].join();}// badfunction sayHi(name) { return `How are you, ${ name }?`;}// goodfunction sayHi(name) { return `How are you, ${name}?`;}6.5 Do not unnecessarily escape characters in strings. eslint: no-useless-escape
Why? Backslashes harm readability, thus they should only be present when necessary.
xxxxxxxxxx// badconst foo = '\'this\' \i\s \"quoted\"';// goodconst foo = '\'this\' is "quoted"';const foo = `my name is '${name}'`;7.1 Use named function expressions instead of function declarations. eslint: func-style
Why? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error’s call stack. (Discussion)
xxxxxxxxxx// badfunction foo() { // ...}// badconst foo = function () { // ...};// good// lexical name distinguished from the variable-referenced invocation(s)const short = function longUniqueMoreDescriptiveLexicalFoo() { // ...};7.2 Wrap immediately invoked function expressions in parentheses. eslint: wrap-iife
Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
xxxxxxxxxx// immediately-invoked function expression (IIFE)(function () { console.log('Welcome to the Internet. Please follow me.');}());if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: no-loop-func7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement.
xxxxxxxxxx// badif (currentUser) { function test() { console.log('Nope.'); }}// goodlet test;if (currentUser) { test = () => { console.log('Yup.'); };}7.5 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.
xxxxxxxxxx// badfunction foo(name, options, arguments) { // ...}// goodfunction foo(name, options, args) { // ...}7.6 Never use arguments, opt to use rest syntax ... instead. eslint: prefer-rest-params
Why?
...is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like likearguments.
xxxxxxxxxx// badfunction concatenateAll() { const args = Array.prototype.slice.call(arguments); return args.join('');}// goodfunction concatenateAll(args) { return args.join('');}7.7 Use default parameter syntax rather than mutating function arguments.
xxxxxxxxxx// really badfunction handleThings(opts) { // No! We shouldn’t mutate function arguments. // Double bad: if opts is falsy it'll be set to an object which may // be what you want but it can introduce subtle bugs. opts = opts || {}; // ...}// still badfunction handleThings(opts) { if (opts === void 0) { opts = {}; } // ...}// goodfunction handleThings(opts = {}) { // ...}7.8 Avoid side effects with default parameters.
Why? They are confusing to reason about.
xxxxxxxxxxlet b = 1;// badfunction count(a = b++) { console.log(a);}count(); // 1count(); // 2count(3); // 3count(); // 37.9 Always put default parameters last. eslint: default-param-last
xxxxxxxxxx// badfunction handleThings(opts = {}, name) { // ...}// goodfunction handleThings(name, opts = {}) { // ...}7.10 Never use the Function constructor to create a new function. eslint: no-new-func
Why? Creating a function in this way evaluates a string similarly to
eval(), which opens vulnerabilities.
xxxxxxxxxx// badconst add = new Function('a', 'b', 'return a + b');// still badconst subtract = Function('a', 'b', 'return a - b');7.11 Spacing in a function signature. eslint: space-before-function-paren space-before-blocks
Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
xxxxxxxxxx// badconst f = function(){};const g = function (){};const h = function() {};// goodconst x = function () {};const y = function a() {};7.12 Never mutate parameters. eslint: no-param-reassign
Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
xxxxxxxxxx// badfunction f1(obj) { obj.key = 1;}// goodfunction f2(obj) { const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;}7.13 Never reassign parameters. eslint: no-param-reassign
Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the
argumentsobject. It can also cause optimization issues, especially in V8.
xxxxxxxxxx// badfunction f1(a) { a = 1; // ...}function f2(a) { if (!a) { a = 1; } // ...}// goodfunction f3(a) { const b = a || 1; // ...}function f4(a = 1) { // ...}7.14 Prefer the use of the spread syntax ... to call variadic functions. eslint: prefer-spread
Why? It’s cleaner, you don’t need to supply a context, and you can not easily compose
newwithapply.
xxxxxxxxxx// badconst x = [1, 2, 3, 4, 5];console.log.apply(console, x);// goodconst x = [1, 2, 3, 4, 5];console.log(x);// badnew (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]));// goodnew Date([2016, 8, 5]);7.15 Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. eslint: function-paren-newline
xxxxxxxxxx// badfunction foo(bar, baz, quux) { // ...}// goodfunction foo( bar, baz, quux,) { // ...}// badconsole.log(foo, bar, baz);// goodconsole.log( foo, bar, baz,);8.1 When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint: prefer-arrow-callback, arrow-spacing
Why? It creates a version of the function that executes in the context of
this, which is usually what you want, and is a more concise syntax.
Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.
xxxxxxxxxx// bad[1, 2, 3].map(function (x) { const y = x + 1; return x * y;});// good[1, 2, 3].map((x) => { const y = x + 1; return x * y;});8.2 If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement. eslint: arrow-parens, arrow-body-style
Why? Syntactic sugar. It reads well when multiple functions are chained together.
xxxxxxxxxx// bad[1, 2, 3].map((number) => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`;});// good[1, 2, 3].map((number) => `A string containing the ${number + 1}.`);// good[1, 2, 3].map((number) => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`;});// good[1, 2, 3].map((number, index) => ({ [index]: number,}));// No implicit return with side effectsfunction foo(callback) { const val = callback(); if (val === true) { // Do something if callback returns true }}let bool = false;// badfoo(() => bool = true);// goodfoo(() => { bool = true;});8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
xxxxxxxxxx// bad['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call( httpMagicObjectWithAVeryLongName, httpMethod, ));// good['get', 'post', 'put'].map((httpMethod) => ( Object.prototype.hasOwnProperty.call( httpMagicObjectWithAVeryLongName, httpMethod, )));8.4 Always include parentheses around arguments for clarity and consistency. eslint: arrow-parens
Why? Minimizes diff churn when adding or removing arguments.
xxxxxxxxxx// bad[1, 2, 3].map(x => x * x);// good[1, 2, 3].map((x) => x * x);// bad[1, 2, 3].map(number => ( `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`));// good[1, 2, 3].map((number) => ( `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`));// bad[1, 2, 3].map(x => { const y = x + 1; return x * y;});// good[1, 2, 3].map((x) => { const y = x + 1; return x * y;});8.5 Avoid confusing arrow function syntax (=>) with comparison operators (<=, >=). eslint: no-confusing-arrow
xxxxxxxxxx// badconst itemHeight = (item) => item.height <= 256 ? item.largeSize : item.smallSize;// badconst itemHeight = (item) => item.height >= 256 ? item.largeSize : item.smallSize;// goodconst itemHeight = (item) => (item.height <= 256 ? item.largeSize : item.smallSize);// goodconst itemHeight = (item) => { const { height, largeSize, smallSize } = item; return height <= 256 ? largeSize : smallSize;};8.6 Enforce the location of arrow function bodies with implicit returns. eslint: implicit-arrow-linebreak
xxxxxxxxxx// bad(foo) => bar;(foo) => (bar);// good(foo) => bar;(foo) => (bar);(foo) => ( bar)9.1 Always use class. Avoid manipulating prototype directly.
Why?
classsyntax is more concise and easier to reason about.
xxxxxxxxxx// badfunction Queue(contents = []) { this.queue = [contents];}Queue.prototype.pop = function () { const value = this.queue[0]; this.queue.splice(0, 1); return value;};// goodclass Queue { constructor(contents = []) { this.queue = [contents]; } pop() { const value = this.queue[0]; this.queue.splice(0, 1); return value; }}9.2 Use extends for inheritance.
Why? It is a built-in way to inherit prototype functionality without breaking
instanceof.
xxxxxxxxxx// badconst inherits = require('inherits');function PeekableQueue(contents) { Queue.apply(this, contents);}inherits(PeekableQueue, Queue);PeekableQueue.prototype.peek = function () { return this.queue[0];};// goodclass PeekableQueue extends Queue { peek() { return this.queue[0]; }}9.3 Methods can return this to help with method chaining.
xxxxxxxxxx// badJedi.prototype.jump = function () { this.jumping = true; return true;};Jedi.prototype.setHeight = function (height) { this.height = height;};const luke = new Jedi();luke.jump(); // => trueluke.setHeight(20); // => undefined// goodclass Jedi { jump() { this.jumping = true; return this; } setHeight(height) { this.height = height; return this; }}const luke = new Jedi();luke.jump() .setHeight(20);9.4 It’s okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
xxxxxxxxxxclass Jedi { constructor(options = {}) { this.name = options.name || 'no name'; } getName() { return this.name; } toString() { return `Jedi - ${this.getName()}`; }}9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor
xxxxxxxxxx// badclass Jedi { constructor() {} getName() { return this.name; }}// badclass Rey extends Jedi { constructor(args) { super(args); }}// goodclass Rey extends Jedi { constructor(args) { super(args); this.name = 'Rey'; }}9.6 Avoid duplicate class members. eslint: no-dupe-class-members
Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.
xxxxxxxxxx// badclass Foo { bar() { return 1; } bar() { return 2; }}// goodclass Foo { bar() { return 1; }}// goodclass Foo { bar() { return 2; }}9.7 Class methods should use this or be made into a static method unless an external library or framework requires using specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver. eslint: class-methods-use-this
xxxxxxxxxx// badclass Foo { bar() { console.log('bar'); }}// good - this is usedclass Foo { bar() { console.log(this.bar); }}// good - constructor is exemptclass Foo { constructor() { // ... }}// good - static methods aren't expected to use thisclass Foo { static bar() { console.log('bar'); }}10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.
Why? Modules are the future, let’s start using the future now.
xxxxxxxxxx// badconst AirbnbStyleGuide = require('./AirbnbStyleGuide');module.exports = AirbnbStyleGuide.es6;// okimport AirbnbStyleGuide from './AirbnbStyleGuide';export default AirbnbStyleGuide.es6;// bestimport { es6 } from './AirbnbStyleGuide';export default es6;10.2 Do not use wildcard imports.
Why? This makes sure you have a single default export.
xxxxxxxxxx// badimport * as AirbnbStyleGuide from './AirbnbStyleGuide';// goodimport AirbnbStyleGuide from './AirbnbStyleGuide';10.3 And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
xxxxxxxxxx// bad// filename es6.jsexport { es6 as default } from './AirbnbStyleGuide';// good// filename es6.jsimport { es6 } from './AirbnbStyleGuide';export default es6;10.4 Only import from a path in one place.
eslint: no-duplicate-imports
Why? Having multiple lines that import from the same path can make code harder to maintain.
xxxxxxxxxx// badimport foo from 'foo';// … some other imports … //import { named1, named2 } from 'foo';// goodimport foo, { named1, named2 } from 'foo';// goodimport foo, { named1, named2,} from 'foo';10.5 Do not export mutable bindings.
eslint: import/no-mutable-exports
Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
xxxxxxxxxx// badlet foo = 3;export { foo };// goodconst foo = 3;export { foo };10.6 In modules with a single export, prefer default export over named export.
eslint: import/prefer-default-export
Why? To encourage more files that only ever export one thing, which is better for readability and maintainability.
xxxxxxxxxx// badexport function foo() {}// goodexport default function foo() {}10.7 Put all imports above non-import statements.
eslint: import/first
Why? Since
imports are hoisted, keeping them all at the top prevents surprising behavior.
xxxxxxxxxx// badimport foo from 'foo';foo.init();import bar from 'bar';// goodimport foo from 'foo';import bar from 'bar';foo.init();10.8 Multiline imports should be indented just like multiline array and object literals.
eslint: object-curly-newline
Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.
xxxxxxxxxx// badimport {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';// goodimport { longNameA, longNameB, longNameC, longNameD, longNameE,} from 'path';10.9 Disallow Webpack loader syntax in module import statements.
eslint: import/no-webpack-loader-syntax
Why? Since using Webpack syntax in the imports couples the code to a module bundler. Prefer using the loader syntax in
webpack.config.js.
xxxxxxxxxx// badimport fooSass from 'css!sass!foo.scss';import barCss from 'style!css!bar.css';// goodimport fooSass from 'foo.scss';import barCss from 'bar.css';10.10 Do not include JavaScript filename extensions
eslint: import/extensions
Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.
xxxxxxxxxx// badimport foo from './foo.js';import bar from './bar.jsx';import baz from './baz/index.jsx';// goodimport foo from './foo';import bar from './bar';import baz from './baz';11.1 Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like for-in or for-of. eslint: no-iterator no-restricted-syntax
Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
Use
map()/every()/filter()/find()/findIndex()/reduce()/some()/ ... to iterate over arrays, andObject.keys()/Object.values()/Object.entries()to produce arrays so you can iterate over objects.
xxxxxxxxxxconst numbers = [1, 2, 3, 4, 5];// badlet sum = 0;for (let num of numbers) { sum += num;}sum === 15;// goodlet sum = 0;numbers.forEach((num) => { sum += num;});sum === 15;// best (use the functional force)const sum = numbers.reduce((total, num) => total + num, 0);sum === 15;// badconst increasedByOne = [];for (let i = 0; i < numbers.length; i++) { increasedByOne.push(numbers[i] + 1);}// goodconst increasedByOne = [];numbers.forEach((num) => { increasedByOne.push(num + 1);});// best (keeping it functional)const increasedByOne = numbers.map((num) => num + 1);11.2 Don’t use generators for now.
Why? They don’t transpile well to ES5.
11.3 If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly. eslint: generator-star-spacing
Why?
functionand*are part of the same conceptual keyword -*is not a modifier forfunction,function*is a unique construct, different fromfunction.
xxxxxxxxxx// badfunction * foo() { // ...}// badconst bar = function * () { // ...};// badconst baz = function *() { // ...};// badconst quux = function*() { // ...};// badfunction*foo() { // ...}// badfunction *foo() { // ...}// very badfunction*foo() { // ...}// very badconst wat = function*() { // ...};// goodfunction* foo() { // ...}// goodconst foo = function* () { // ...};12.1 Use dot notation when accessing properties. eslint: dot-notation
xxxxxxxxxxconst luke = { jedi: true, age: 28,};// badconst isJedi = luke['jedi'];// goodconst isJedi = luke.jedi;12.2 Use bracket notation [] when accessing properties with a variable.
xxxxxxxxxxconst luke = { jedi: true, age: 28,};function getProp(prop) { return luke[prop];}const isJedi = getProp('jedi');12.3 Use exponentiation operator ** when calculating exponentiations. eslint: prefer-exponentiation-operator.
xxxxxxxxxx// badconst binary = Math.pow(2, 10);// goodconst binary = 2 ** 10;13.1 Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint: no-undef prefer-const
xxxxxxxxxx// badsuperPower = new SuperPower();// goodconst superPower = new SuperPower();13.2 Use one const or let declaration per variable or assignment. eslint: one-var
Why? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a
;for a,or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.
xxxxxxxxxx// badconst items = getItems(), goSportsTeam = true, dragonball = 'z';// bad// (compare to above, and try to spot the mistake)const items = getItems(), goSportsTeam = true; dragonball = 'z';// goodconst items = getItems();const goSportsTeam = true;const dragonball = 'z';13.3 Group all your consts and then group all your lets.
Why? This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.
xxxxxxxxxx// badlet i, len, dragonball, items = getItems(), goSportsTeam = true;// badlet i;const items = getItems();let dragonball;const goSportsTeam = true;let len;// goodconst goSportsTeam = true;const items = getItems();let dragonball;let i;let length;13.4 Assign variables where you need them, but place them in a reasonable place.
Why?
letandconstare block scoped and not function scoped.
xxxxxxxxxx// bad - unnecessary function callfunction checkName(hasName) { const name = getName(); if (hasName === 'test') { return false; } if (name === 'test') { this.setName(''); return false; } return name;}// goodfunction checkName(hasName) { if (hasName === 'test') { return false; } const name = getName(); if (name === 'test') { this.setName(''); return false; } return name;}13.5 Don’t chain variable assignments. eslint: no-multi-assign
Why? Chaining variable assignments creates implicit global variables.
xxxxxxxxxx// bad(function example() { // JavaScript interprets this as // let a = ( b = ( c = 1 ) ); // The let keyword only applies to variable a; variables b and c become // global variables. let a = b = c = 1;}());console.log(a); // throws ReferenceErrorconsole.log(b); // 1console.log(c); // 1// good(function example() { let a = 1; let b = a; let c = a;}());console.log(a); // throws ReferenceErrorconsole.log(b); // throws ReferenceErrorconsole.log(c); // throws ReferenceError// the same applies for `const`13.6 Avoid using unary increments and decrements (++, --). eslint no-plusplus
Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like
num += 1instead ofnum++ornum ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.
xxxxxxxxxx// badconst array = [1, 2, 3];let num = 1;num++;--num;let sum = 0;let truthyCount = 0;for (let i = 0; i < array.length; i++) { let value = array[i]; sum += value; if (value) { truthyCount++; }}// goodconst array = [1, 2, 3];let num = 1;num += 1;num -= 1;const sum = array.reduce((a, b) => a + b, 0);const truthyCount = array.filter(Boolean).length;13.7 Avoid linebreaks before or after = in an assignment. If your assignment violates max-len, surround the value in parens. eslint operator-linebreak.
Why? Linebreaks surrounding
=can obfuscate the value of an assignment.
xxxxxxxxxx// badconst foo = superLongLongLongLongLongLongLongLongFunctionName();// badconst foo = 'superLongLongLongLongLongLongLongLongString';// goodconst foo = ( superLongLongLongLongLongLongLongLongFunctionName());// goodconst foo = 'superLongLongLongLongLongLongLongLongString';13.8 Disallow unused variables. eslint: no-unused-vars
Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
xxxxxxxxxx// badconst some_unused_var = 42;// Write-only variables are not considered as used.let y = 10;y = 5;// A read for a modification of itself is not considered as used.let z = 0;z = z + 1;// Unused function arguments.function getX(x, y) { return x;}// goodfunction getXPlusY(x, y) { return x + y;}const x = 1;const y = a + 2;alert(getXPlusY(x, y));// 'type' is ignored even if unused because it has a rest property sibling.// This is a form of extracting an object that omits the specified keys.const { type, coords } = data;// 'coords' is now the 'data' object without its 'type' property.14.1 var declarations get hoisted to the top of their closest enclosing function scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It’s important to know why typeof is no longer safe.
xxxxxxxxxx// we know this wouldn’t work (assuming there// is no notDefined global variable)function example() { console.log(notDefined); // => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true;}// the interpreter is hoisting the variable// declaration to the top of the scope,// which means our example could be rewritten as:function example() { let declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true;}// using const and letfunction example() { console.log(declaredButNotAssigned); // => throws a ReferenceError console.log(typeof declaredButNotAssigned); // => throws a ReferenceError const declaredButNotAssigned = true;}14.2 Anonymous function expressions hoist their variable name, but not the function assignment.
xxxxxxxxxxfunction example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function () { console.log('anonymous function expression'); };}14.3 Named function expressions hoist the variable name, not the function name or the function body.
xxxxxxxxxxfunction example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); };}// the same is true when the function name// is the same as the variable name.function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); };}14.4 Function declarations hoist their name and the function body.
xxxxxxxxxxfunction example() { superPower(); // => Flying function superPower() { console.log('Flying'); }}For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:
'', otherwise truexxxxxxxxxxif ([0] && []) { // true // an array (even an empty one) is an object, objects will evaluate to true}15.3 Use shortcuts for booleans, but explicit comparisons for strings and numbers.
xxxxxxxxxx// badif (isValid === true) { // ...}// goodif (isValid) { // ...}// badif (name) { // ...}// goodif (name !== '') { // ...}// badif (collection.length) { // ...}// goodif (collection.length > 0) { // ...}15.5 Use braces to create blocks in case and default clauses that contain lexical declarations (e.g. let, const, function, and class). eslint: no-case-declarations
Why? Lexical declarations are visible in the entire
switchblock but only get initialized when assigned, which only happens when itscaseis reached. This causes problems when multiplecaseclauses attempt to define the same thing.
xxxxxxxxxx// badswitch (foo) { case 1: let x = 1; break; case 2: const y = 2; break; case 3: function f() { // ... } break; default: class C {}}// goodswitch (foo) { case 1: { let x = 1; break; } case 2: { const y = 2; break; } case 3: { function f() { // ... } break; } case 4: bar(); break; default: { class C {} }}15.6 Ternaries should not be nested and generally be single line expressions. eslint: no-nested-ternary
xxxxxxxxxx// badconst foo = maybe1 > maybe2 ? "bar" : value1 > value2 ? "baz" : null;// split into 2 separated ternary expressionsconst maybeNull = value1 > value2 ? 'baz' : null;// betterconst foo = maybe1 > maybe2 ? 'bar' : maybeNull;// bestconst foo = maybe1 > maybe2 ? 'bar' : maybeNull;15.7 Avoid unneeded ternary statements. eslint: no-unneeded-ternary
xxxxxxxxxx// badconst foo = a ? a : b;const bar = c ? true : false;const baz = c ? false : true;const quux = a != null ? a : b;// goodconst foo = a || b;const bar = !!c;const baz = !c;const quux = a ?? b;15.8 When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators: +, -, and ** since their precedence is broadly understood. We recommend enclosing / and * in parentheses because their precedence can be ambiguous when they are mixed.
eslint: no-mixed-operators
Why? This improves readability and clarifies the developer’s intention.
xxxxxxxxxx// badconst foo = a && b < 0 || c > 0 || d + 1 === 0;// badconst bar = a ** b - 5 % d;// bad// one may be confused into thinking (a || b) && cif (a || b && c) { return d;}// badconst bar = a + b / c * d;// goodconst foo = (a && b < 0) || c > 0 || (d + 1 === 0);// goodconst bar = a ** b - (5 % d);// goodif (a || (b && c)) { return d;}// goodconst bar = a + (b / c) * d;16.1 Use braces with all multiline blocks. eslint: nonblock-statement-body-position
xxxxxxxxxx// badif (test) return false;// goodif (test) return false;// goodif (test) { return false;}// badfunction foo() { return false; }// goodfunction bar() { return false;}16.2 If you’re using multiline blocks with if and else, put else on the same line as your if block’s closing brace. eslint: brace-style
xxxxxxxxxx// badif (test) { thing1(); thing2();}else { thing3();}// goodif (test) { thing1(); thing2();} else { thing3();}16.3 If an if block always executes a return statement, the subsequent else block is unnecessary. A return in an else if block following an if block that contains a return can be separated into multiple if blocks. eslint: no-else-return
xxxxxxxxxx// badfunction foo() { if (x) { return x; } else { return y; }}// badfunction cats() { if (x) { return x; } else if (y) { return y; }}// badfunction dogs() { if (x) { return x; } else { if (y) { return y; } }}// goodfunction foo() { if (x) { return x; } return y;}// goodfunction cats() { if (x) { return x; } if (y) { return y; }}// goodfunction dogs(x) { if (x) { if (z) { return y; } } else { return z; }}17.1 In case your control statement (if, while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.
Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.
xxxxxxxxxx// badif ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) { thing1();}// badif (foo === 123 && bar === 'abc') { thing1();}// badif (foo === 123 && bar === 'abc') { thing1();}// badif ( foo === 123 && bar === 'abc') { thing1();}// goodif ( foo === 123 && bar === 'abc') { thing1();}// goodif ( (foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) { thing1();}// goodif (foo === 123 && bar === 'abc') { thing1();}17.2 Don't use selection operators in place of control statements.
xxxxxxxxxx// bad!isRunning && startRunning();// goodif (!isRunning) { startRunning();}18.1 Use /** ... */ for multiline comments.
xxxxxxxxxx// bad// make() returns a new element// based on the passed in tag name//// @param {String} tag// @return {Element} elementfunction make(tag) { // ... return element;}// good/** * make() returns a new element * based on the passed-in tag name */function make(tag) { // ... return element;}18.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.
xxxxxxxxxx// badconst active = true; // is current tab// good// is current tabconst active = true;// badfunction getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this.type || 'no type'; return type;}// goodfunction getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this.type || 'no type'; return type;}// also goodfunction getType() { // set the default type to 'no type' const type = this.type || 'no type'; return type;}18.3 Start all comments with a space to make it easier to read. eslint: spaced-comment
xxxxxxxxxx// bad//is current tabconst active = true;// good// is current tabconst active = true;// bad/** *make() returns a new element *based on the passed-in tag name */function make(tag) { // ... return element;}// good/** * make() returns a new element * based on the passed-in tag name */function make(tag) { // ... return element;}FIXME or TODO helps other developers quickly understand if you’re pointing out a problem that needs to be revisited, or if you’re suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out or TODO: -- need to implement.18.5 Use // FIXME: to annotate problems.
xxxxxxxxxxclass Calculator extends Abacus { constructor() { super(); // FIXME: shouldn’t use a global here total = 0; }}18.6 Use // TODO: to annotate solutions to problems.
xxxxxxxxxxclass Calculator extends Abacus { constructor() { super(); // TODO: total should be configurable by an options param this.total = 0; }}19.1 Use soft tabs (space character) set to 2 spaces. eslint: indent
xxxxxxxxxx// badfunction foo() {∙∙∙∙let name;}// badfunction bar() {∙let name;}// goodfunction baz() {∙∙let name;}19.2 Place 1 space before the leading brace. eslint: space-before-blocks
xxxxxxxxxx// badfunction test(){ console.log('test');}// goodfunction test() { console.log('test');}// baddog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog',});// gooddog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog',});19.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing
xxxxxxxxxx// badif(isJedi) { fight ();}// goodif (isJedi) { fight();}// badfunction fight () { console.log ('Swooosh!');}// goodfunction fight() { console.log('Swooosh!');}19.4 Set off operators with spaces. eslint: space-infix-ops
xxxxxxxxxx// badconst x=y+5;// goodconst x = y + 5;19.5 End files with a single newline character. eslint: eol-last
xxxxxxxxxx// badimport { es6 } from './AirbnbStyleGuide'; // ...export default es6;xxxxxxxxxx// badimport { es6 } from './AirbnbStyleGuide'; // ...export default es6;↵↵xxxxxxxxxx// goodimport { es6 } from './AirbnbStyleGuide'; // ...export default es6;↵19.6 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which
emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-call no-whitespace-before-property
xxxxxxxxxx// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// bad$('#items'). find('.selected'). highlight(). end(). find('.open'). updateCount();// good$('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount();// badconst leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true) .attr('width', (radius + margin) * 2).append('svg:g') .attr('transform', `translate(${radius + margin}, ${radius + margin})`) .call(tron.led);// goodconst leds = stage.selectAll('.led') .data(data) .enter().append('svg:svg') .classed('led', true) .attr('width', (radius + margin) * 2) .append('svg:g') .attr('transform', `translate(${radius + margin}, ${radius + margin})`) .call(tron.led);// goodconst leds = stage.selectAll('.led').data(data);const svg = leds.enter().append('svg:svg');svg.classed('led', true).attr('width', (radius + margin) * 2);const g = svg.append('svg:g');g.attr('transform', `translate(${radius + margin}, ${radius + margin})`).call(tron.led);19.7 Leave a blank line after blocks and before the next statement.
xxxxxxxxxx// badif (foo) { return bar;}return baz;// goodif (foo) { return bar;}return baz;// badconst obj = { foo() { }, bar() { },};return obj;// goodconst obj = { foo() { }, bar() { },};return obj;// badconst arr = [ function foo() { }, function bar() { },];return arr;// goodconst arr = [ function foo() { }, function bar() { },];return arr;19.8 Do not pad your blocks with blank lines. eslint: padded-blocks
xxxxxxxxxx// badfunction bar() { console.log(foo);}// badif (baz) { console.log(quux);} else { console.log(foo);}// badclass Foo { constructor(bar) { this.bar = bar; }}// goodfunction bar() { console.log(foo);}// goodif (baz) { console.log(quux);} else { console.log(foo);}19.9 Do not use multiple blank lines to pad your code. eslint: no-multiple-empty-lines
xxxxxxxxxx// badclass Person { constructor(fullName, email, birthday) { this.fullName = fullName;xxxxxxxxxxthis.email = email;
xxxxxxxxxxthis.setAge(birthday);}
xxxxxxxxxxsetAge(birthday) {const today = new Date();
xxxxxxxxxxconst age = this.getAge(today, birthday);
xxxxxxxxxxthis.age = age;}
xxxxxxxxxxgetAge(today, birthday) {// ..}}// goodclass Person {constructor(fullName, email, birthday) {this.fullName = fullName;this.email = email;this.setAge(birthday);}setAge(birthday) {const today = new Date();const age = getAge(today, birthday);this.age = age;}getAge(today, birthday) {// ..}}```
19.10 Do not add spaces inside parentheses. eslint: space-in-parens
xxxxxxxxxx// badfunction bar( foo ) { return foo;}// goodfunction bar(foo) { return foo;}// badif ( foo ) { console.log(foo);}// goodif (foo) { console.log(foo);}19.11 Do not add spaces inside brackets. eslint: array-bracket-spacing
xxxxxxxxxx// badconst foo = [ 1, 2, 3 ];console.log(foo[ 0 ]);// goodconst foo = [1, 2, 3];console.log(foo[0]);19.12 Add spaces inside curly braces. eslint: object-curly-spacing
xxxxxxxxxx// badconst foo = {clark: 'kent'};// goodconst foo = { clark: 'kent' };19.13 Avoid having lines of code that are longer than 100 characters (including whitespace). Note: per above, long strings are exempt from this rule, and should not be broken up. eslint: max-len
Why? This ensures readability and maintainability.
xxxxxxxxxx// badconst foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;// bad$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));// goodconst foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;// betterconst foo = jsonData ?.foo ?.bar ?.baz ?.quux ?.xyzzy;// good$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' },}) .done(() => console.log('Congratulations!')) .fail(() => console.log('You have failed this city.'));19.14 Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line. eslint: block-spacing
xxxxxxxxxx// badfunction foo() {return true;}if (foo) { bar = 0;}// goodfunction foo() { return true; }if (foo) { bar = 0; }19.15 Avoid spaces before commas and require a space after commas. eslint: comma-spacing
xxxxxxxxxx// badconst foo = 1,bar = 2;const arr = [1 , 2];// goodconst foo = 1, bar = 2;const arr = [1, 2];19.16 Enforce spacing inside of computed property brackets. eslint: computed-property-spacing
xxxxxxxxxx// badobj[foo ]obj[ 'foo']const x = {[ b ]: a}obj[foo[ bar ]]// goodobj[foo]obj['foo']const x = { [b]: a }obj[foo[bar]]19.17 Avoid spaces between functions and their invocations. eslint: func-call-spacing
xxxxxxxxxx// badfunc ();func();// goodfunc();19.18 Enforce spacing between keys and values in object literal properties. eslint: key-spacing
xxxxxxxxxx// badconst obj = { foo : 42 };const obj2 = { foo:42 };// goodconst obj = { foo: 42 };no-trailing-spaces19.20 Avoid multiple empty lines, only allow one newline at the end of files, and avoid a newline at the beginning of files. eslint: no-multiple-empty-lines
xxxxxxxxxx// bad - multiple empty linesconst x = 1;xxxxxxxxxxconst y = 2;// bad - 2+ newlines at end of fileconst x = 1;const y = 2;
xxxxxxxxxx// bad - 1+ newline(s) at beginning of fileconst x = 1;const y = 2;// goodconst x = 1;const y = 2;```<!-- markdownlint-enable MD012 -->
20.1 Leading commas: Nope. eslint: comma-style
xxxxxxxxxx// badconst story = [ once , upon , aTime];// goodconst story = [ once, upon, aTime,];// badconst hero = { firstName: 'Ada' , lastName: 'Lovelace' , birthYear: 1815 , superPower: 'computers'};// goodconst hero = { firstName: 'Ada', lastName: 'Lovelace', birthYear: 1815, superPower: 'computers',};20.2 Additional trailing comma: Yup. eslint: comma-dangle
Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don’t have to worry about the trailing comma problem in legacy browsers.
xxxxxxxxxx// bad - git diff without trailing commaconst hero = { firstName: 'Florence',- lastName: 'Nightingale'+ lastName: 'Nightingale',+ inventorOf: ['coxcomb chart', 'modern nursing']};// good - git diff with trailing commaconst hero = { firstName: 'Florence', lastName: 'Nightingale',+ inventorOf: ['coxcomb chart', 'modern nursing'],};xxxxxxxxxx// badconst hero = { firstName: 'Dana', lastName: 'Scully'};const heroes = [ 'Batman', 'Superman'];// goodconst hero = { firstName: 'Dana', lastName: 'Scully',};const heroes = [ 'Batman', 'Superman',];// badfunction createHero( firstName, lastName, inventorOf) { // does nothing}// goodfunction createHero( firstName, lastName, inventorOf,) { // does nothing}// good (note that a comma must not appear after a "rest" element)function createHero( firstName, lastName, inventorOf, heroArgs) { // does nothing}// badcreateHero( firstName, lastName, inventorOf);// goodcreateHero( firstName, lastName, inventorOf,);// good (note that a comma must not appear after a "rest" element)createHero( firstName, lastName, inventorOf, heroArgs);Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.
xxxxxxxxxx// bad - raises exceptionconst luke = {}const leia = {}[luke, leia].forEach((jedi) => jedi.father = 'vader')// bad - raises exceptionconst reaction = "No! That’s impossible!"(async function meanwhileOnTheFalcon() { // handle `leia`, `lando`, `chewie`, `r2`, `c3p0` // ...}())// bad - returns `undefined` instead of the value on the next line - always happens when `return` is on a line by itself because of ASI!function foo() { return 'search your feelings, you know it to be foo'}// goodconst luke = {};const leia = {};[luke, leia].forEach((jedi) => { jedi.father = 'vader';});// goodconst reaction = 'No! That’s impossible!';(async function meanwhileOnTheFalcon() { // handle `leia`, `lando`, `chewie`, `r2`, `c3p0` // ...}());// goodfunction foo() { return 'search your feelings, you know it to be foo';}22.2 Strings: eslint: no-new-wrappers
xxxxxxxxxx// => this.reviewScore = 9;// badconst totalScore = new String(this.reviewScore); // typeof totalScore is "object" not "string"// badconst totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf()// badconst totalScore = this.reviewScore.toString(); // isn’t guaranteed to return a string// goodconst totalScore = String(this.reviewScore);22.3 Numbers: Use Number for type casting and parseInt always with a radix for parsing strings. eslint: radix no-new-wrappers
Why? The
parseIntfunction produces an integer value dictated by interpretation of the contents of the string argument according to the specified radix. Leading whitespace in string is ignored. If radix isundefinedor0, it is assumed to be10except when the number begins with the character pairs0xor0X, in which case a radix of 16 is assumed. This differs from ECMAScript 3, which merely discouraged (but allowed) octal interpretation. Many implementations have not adopted this behavior as of 2013. And, because older browsers must be supported, always specify a radix.
xxxxxxxxxxconst inputValue = '4';// badconst val = new Number(inputValue);// badconst val = +inputValue;// badconst val = inputValue >> 0;// badconst val = parseInt(inputValue);// goodconst val = Number(inputValue);// goodconst val = parseInt(inputValue, 10);22.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you’re doing.
xxxxxxxxxx// good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */const val = inputValue >> 0;22.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
xxxxxxxxxx2147483647 >> 0; // => 21474836472147483648 >> 0; // => -21474836482147483649 >> 0; // => -214748364722.6 Booleans: eslint: no-new-wrappers
xxxxxxxxxxconst age = 0;// badconst hasAge = new Boolean(age);// goodconst hasAge = Boolean(age);// bestconst hasAge = !!age;23.1 Avoid single letter names. Be descriptive with your naming. eslint: id-length
xxxxxxxxxx// badfunction q() { // ...}// goodfunction query() { // ...}23.2 Use camelCase when naming objects, functions, and instances. eslint: camelcase
xxxxxxxxxx// badconst OBJEcttsssss = {};const this_is_my_object = {};function c() {}// goodconst thisIsMyObject = {};function thisIsMyFunction() {}23.3 Use PascalCase only when naming constructors or classes. eslint: new-cap
xxxxxxxxxx// badfunction user(options) { this.name = options.name;}const bad = new user({ name: 'nope',});// goodclass User { constructor(options) { this.name = options.name; }}const good = new User({ name: 'yup',});23.4 Do not use trailing or leading underscores. eslint: no-underscore-dangle
Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.
xxxxxxxxxx// badthis.__firstName__ = 'Panda';this.firstName_ = 'Panda';this._firstName = 'Panda';// goodthis.firstName = 'Panda';// good, in environments where WeakMaps are available// see https://kangax.github.io/compat-table/es6/#test-WeakMapconst firstNames = new WeakMap();firstNames.set(this, 'Panda');23.5 Don’t save references to this. Use arrow functions or Function#bind.
xxxxxxxxxx// badfunction foo() { const self = this; return function () { console.log(self); };}// badfunction foo() { const that = this; return function () { console.log(that); };}// goodfunction foo() { return () => { console.log(this); };}23.6 A base filename should exactly match the name of its default export.
xxxxxxxxxx// file 1 contentsclass CheckBox { // ...}export default CheckBox;// file 2 contentsexport default function fortyTwo() { return 42; }// file 3 contentsexport default function insideDirectory() {}// in some other file// badimport CheckBox from './checkBox'; // PascalCase import/export, camelCase filenameimport FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase exportimport InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export// badimport CheckBox from './check_box'; // PascalCase import/export, snake_case filenameimport forty_two from './forty_two'; // snake_case import/filename, camelCase exportimport inside_directory from './inside_directory'; // snake_case import, camelCase exportimport index from './inside_directory/index'; // requiring the index file explicitlyimport insideDirectory from './insideDirectory/index'; // requiring the index file explicitly// goodimport CheckBox from './CheckBox'; // PascalCase export/import/filenameimport fortyTwo from './fortyTwo'; // camelCase export/import/filenameimport insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"// ^ supports both insideDirectory.js and insideDirectory/index.js23.7 Use camelCase when you export-default a function. Your filename should be identical to your function’s name.
xxxxxxxxxxfunction makeStyleGuide() { // ...}export default makeStyleGuide;23.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.
xxxxxxxxxxconst AirbnbStyleGuide = { es6: { },};export default AirbnbStyleGuide;23.9 Acronyms and initialisms should always be all uppercased, or all lowercased.
Why? Names are for readability, not to appease a computer algorithm.
xxxxxxxxxx// badimport SmsContainer from './containers/SmsContainer';// badconst HttpRequests = [ // ...];// goodimport SMSContainer from './containers/SMSContainer';// goodconst HTTPRequests = [ // ...];// also goodconst httpRequests = [ // ...];// bestimport TextMessageContainer from './containers/TextMessageContainer';// bestconst requests = [ // ...];23.10 You may optionally uppercase a constant only if it (1) is exported, (2) is a const (it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.
Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.
const variables? - This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however.EXPORTED_OBJECT.key) and maintain that all nested properties do not change.xxxxxxxxxx// badconst PRIVATE_VARIABLE = 'should not be unnecessarily uppercased within a file';// badexport const THING_TO_BE_CHANGED = 'should obviously not be uppercased';// badexport let REASSIGNABLE_VARIABLE = 'do not use let with uppercase variables';// ---// allowed but does not supply semantic valueexport const apiKey = 'SOMEKEY';// better in most casesexport const API_KEY = 'SOMEKEY';// ---// bad - unnecessarily uppercases key while adding no semantic valueexport const MAPPING = { KEY: 'value'};// goodexport const MAPPING = { key: 'value',};24.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').
xxxxxxxxxx// badclass Dragon { get age() { // ... } set age(value) { // ... }}// goodclass Dragon { getAge() { // ... } setAge(value) { // ... }}24.3 If the property/method is a boolean, use isVal() or hasVal().
xxxxxxxxxx// badif (!dragon.age()) { return false;}// goodif (!dragon.hasAge()) { return false;}24.4 It’s okay to create get() and set() functions, but be consistent.
xxxxxxxxxxclass Jedi { constructor(options = {}) { const lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } set(key, val) { this[key] = val; } get(key) { return this[key]; }}25.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
xxxxxxxxxx// bad$(this).trigger('listingUpdated', listing.id);// ...$(this).on('listingUpdated', (e, listingID) => { // do something with listingID});prefer:
xxxxxxxxxx// good$(this).trigger('listingUpdated', { listingID: listing.id });// ...$(this).on('listingUpdated', (e, data) => { // do something with data.listingID});26.1 Prefix jQuery object variables with a $.
xxxxxxxxxx// badconst sidebar = $('.sidebar');// goodconst $sidebar = $('.sidebar');// goodconst $sidebarBtn = $('.sidebar-btn');26.2 Cache jQuery lookups.
xxxxxxxxxx// badfunction setSidebar() { $('.sidebar').hide(); // ... $('.sidebar').css({ 'background-color': 'pink', });}// goodfunction setSidebar() { const $sidebar = $('.sidebar'); $sidebar.hide(); // ... $sidebar.css({ 'background-color': 'pink', });}26.4 Use find with scoped jQuery object queries.
xxxxxxxxxx// bad$('ul', '.sidebar').hide();// bad$('.sidebar').find('ul').hide();// good$('.sidebar ul').hide();// good$('.sidebar > ul').hide();// good$sidebar.find('ul').hide();28.2 Do not use TC39 proposals that have not reached stage 3.
Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.
The Standard Library contains utilities that are functionally broken but remain for legacy reasons.
29.1 Use Number.isNaN instead of global isNaN.
eslint: no-restricted-globals
Why? The global
isNaNcoerces non-numbers to numbers, returning true for anything that coerces to NaN. If this behavior is desired, make it explicit.
xxxxxxxxxx// badisNaN('1.2'); // falseisNaN('1.2.3'); // true// goodNumber.isNaN('1.2.3'); // falseNumber.isNaN(Number('1.2.3')); // true29.2 Use Number.isFinite instead of global isFinite.
eslint: no-restricted-globals
Why? The global
isFinitecoerces non-numbers to numbers, returning true for anything that coerces to a finite number. If this behavior is desired, make it explicit.
xxxxxxxxxx// badisFinite('2e3'); // true// goodNumber.isFinite('2e3'); // falseNumber.isFinite(parseInt('2e3', 10)); // true30.1 Yup.
xxxxxxxxxxfunction foo() { return true;}30.2 No, but seriously:
mocha and jest at Airbnb. tape is also used occasionally for small, separate modules.map(), reduce(), and filter() optimized for traversing arrays?Learning ES6+
Read This
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Neutrino Preset - @neutrinojs/airbnb
Other Style Guides
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This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.
This style guide is also available in other languages:
Brazilian Portuguese: armoucar/javascript-style-guide
Bulgarian: borislavvv/javascript
Catalan: fpmweb/javascript-style-guide
Chinese (Simplified): lin-123/javascript
Chinese (Traditional): jigsawye/javascript
French: nmussy/javascript-style-guide
German: timofurrer/javascript-style-guide
Italian: sinkswim/javascript-style-guide
Japanese: mitsuruog/javascript-style-guide
Korean: ParkSB/javascript-style-guide
Russian: leonidlebedev/javascript-airbnb
Spanish: paolocarrasco/javascript-style-guide
Thai: lvarayut/javascript-style-guide
Turkish: eraycetinay/javascript
Ukrainian: ivanzusko/javascript
Vietnam: dangkyokhoang/javascript-style-guide(The MIT License)
Copyright (c) 2012 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
We encourage you to fork this guide and change the rules to fit your team’s style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.